7. Transformations and vectors

Cambridge IGCSE Mathematics 0580 (2025-2027) · Core C7 · Extended E7 · official syllabus

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TRANSFORMATIONS + VECTORS LAB

Learn it by playing it

Four short missions on one live grid. Slide a triangle by a column vector, then chain two arrows into their sum and measure the journey. When a mission glows green, read why it worked.

1234
Mission 1 of 4

Slide onto the ghost

Two dials slide the solid triangle across the grid: the top dial moves it right (positive) or left (negative), the bottom dial moves it up (positive) or down (negative). Land it exactly on the dashed ghost.

ghost
move = (0 over 0) · ghost needs (6 over 4)

Before you touch the dials: count the squares. Which column vector slides the triangle onto the ghost?

Currently move = (0 over 0) - the ghost wants (6 over 4).

Study notes

Translations: slides by column vector C7.1 / E7.1

  • A translation slides every point of a shape the same distance in the same direction. Object and image are congruent: same size, same shape, same way round.
  • The instruction is a column vector (x over y): the top number steps right (left when negative), the bottom number steps up (down when negative).
  • To describe a translation fully, name the transformation and give the vector: 'translation by the column vector (5 over -2)'. 'Moved right 5 and down 2' is the same idea in words, but the vector is the expected form.
  • Finding the vector from a diagram: pick ONE matching corner on object and image, and count the squares right/left then up/down. Every corner gives the same answer - use that as a check.
  • Drawing the image: move each vertex by the vector, then join the new vertices. The shape does not turn, flip or resize - if your image does, it is not a translation.

Reflections C7.1 / E7.1

  • A reflection flips a shape over a mirror line. Every point and its image are the same perpendicular distance from the line, on opposite sides.
  • Core mirrors are vertical or horizontal lines, like x = 2 or y = -1. Extended adds any straight line, with y = x and y = -x the favourites.
  • Describing a reflection fully needs two things: the word 'reflection' and the equation of the mirror line.
  • Reflecting in the y-axis sends (3, 2) to (-3, 2) - the x-coordinate flips sign. Reflecting in the x-axis sends (3, 2) to (3, -2) - the y-coordinate flips.
  • Reflecting in y = x swaps the coordinates: (3, 2) goes to (2, 3). Reflecting in y = -x swaps AND negates both: (3, 2) goes to (-2, -3).
  • The image is congruent but turned over - lettering on the shape reads backwards, which is how you tell a reflection from a rotation on a diagram.

Rotations C7.1 / E7.1

  • A rotation turns a shape about a fixed point called the centre of rotation. Object and image are congruent, and the centre itself never moves.
  • Core turns are multiples of 90° about the origin, a vertex, or the midpoint of an edge; Extended allows any centre with the same 90° steps.
  • A full description needs three facts: 'rotation', the angle with its direction (90° clockwise, 90° anticlockwise), and the centre. 180° needs no direction - both ways land the same.
  • Handy results about the origin: 90° clockwise sends (2, 5) to (5, -2); 90° anticlockwise sends (2, 5) to (-5, 2); 180° sends (2, 5) to (-2, -5).
  • Finding the centre of a rotation: join a point to its image, draw the perpendicular bisector, and repeat for a second pair - the bisectors cross at the centre. (This is the Extended method examiners like to ask for.)
  • Tracing paper turns the shape physically: pin it at the candidate centre, rotate the stated angle, and see whether the drawing lands on the image.

Enlargements C7.1 / E7.1

  • An enlargement resizes a shape from a centre of enlargement by a scale factor k: every distance from the centre is multiplied by k, and every length in the shape is multiplied by k.
  • Core scale factors are positive - whole numbers and fractions. With k = 3 the image is three times as far from the centre; with k = 1/2 it sits halfway to the centre (a smaller image is still called an enlargement).
  • Extended adds negative scale factors: k = -2 doubles the size AND flips the shape to the opposite side of the centre, upside down relative to the object.
  • With centre the origin, coordinates just multiply: (1, 3) under k = 2 lands at (2, 6); under k = -2 at (-2, -6). With any other centre, count from the centre to the point, multiply that journey by k, and step it off again from the centre.
  • Describing an enlargement fully needs 'enlargement', the scale factor, and the centre. Finding the centre: join matching points with straight lines (rays) - they all cross at the centre.
  • Areas scale by k², not k: an enlargement with k = 3 makes the image's area nine times the object's. This catches people in perimeter/area follow-ups.

Vectors in two dimensions (Extended) E7.2

  • A vector carries a size and a direction. You will see it as a column vector (x over y), as an arrowed segment AB, or as a bold lowercase letter a.
  • Vectors add nose to tail: (3 over 1) + (2 over 1) = (5 over 2) - add the tops, add the bottoms. The sum is the single journey that replaces the two steps.
  • Subtraction uses the reversed arrow: -b flips every sign of b, so a - b = a + (-b). In arrow notation, BA = -AB: the same road driven backwards.
  • Multiplying by a scalar scales both components: 3 x (-2 over 4) = (-6 over 12). The arrow gets three times as long (and reverses if the scalar is negative) but keeps its line's direction.
  • The route rule links journeys: AB + BC = AC - if you can get there in two steps, the direct vector is their sum. This is the engine of every vector-geometry proof.
  • This whole subtopic is Extended only on the 2025-2027 syllabus; Core candidates meet column vectors inside C7.1 translations but are not examined on vector arithmetic.

Magnitude of a vector (Extended) E7.3

  • The magnitude |a| is the arrow's length. A column vector is a right triangle in disguise, so |a| = √(x² + y²) - Pythagoras on the components.
  • Worked example: |(3 over 4)| = √(9 + 16) = √25 = 5. Watch for the classic slips: adding the legs (3 + 4 = 7) or stopping at the square (25).
  • Negative components square away: |(-6 over 8)| = √(36 + 64) = 10, the same length as (6 over 8) pointing the other way.
  • Leave answers exact (like √45 = 3√5) unless the question asks for a rounded value; if it does, round only at the end.
  • This subtopic is Extended only. It pairs naturally with E7.2: find the journey first, then measure it.

Vector geometry (Extended) E7.4

  • A position vector starts at the origin: point A(1, 2) has position vector a = (1 over 2) - the coordinates themselves written as a column vector.
  • The key relation: AB = b - a. The journey from A to B is 'B's position vector minus A's', because going A to O then O to B gives -a + b.
  • Choosing a route is the whole method: to express an unknown vector in terms of a and b, walk from its tail to its head along arrows you already know, adding each step (and negating any arrow you walk backwards).
  • The midpoint M of AB has position vector m = (a + b) / 2 - the average of the two position vectors.
  • Parallel vectors are scalar multiples: if p = 2q, the arrows point along the same line. Proving three points collinear: show AB is a multiple of AC - parallel AND sharing point A means one straight line.
  • Typical proof that a quadrilateral is a parallelogram: show the two opposite-side vectors are equal, for example AB = DC. Equal vectors mean equal length AND equal direction, which is exactly 'parallel and equal'.
  • This is Extended-only content and the algebra can run long; write each route step on a new line and simplify at the end.

EduTribe study notes - original material aligned to the Cambridge IGCSE Mathematics 0580 syllabus (2025-2027). Automated checks completed; not yet reviewed by an educator.

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